My Resume
Experience
Demon Jam Games / Gameplay/Level Designer
OCTOBER 2023 - JANUARY 2025
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Concept and iterate on levels for an unannounced indie title.
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Concept and iterate on gameplay features including moment-to-moment action.
Bungie, Inc. / Seasonal Activity Design Intern
June 2022 - September 2022
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Created features for and iterated on missions for Destiny 2: Season of the Seraph.
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Helped concept and give feedback for Destiny 2: Season of the Deep.
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This content design role involved use of the game’s engine, its scripting tool, source control software, and a bug tracker.
Independent Gamedev Coalition Officer
January 2023 - November 2023, University of California, Santa Cruz
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Club at UCSC where I and other officers offered students the opportunity to create well-scoped games over the course of a quarter with support and resources.
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Role involves doing weekly check-ins on student teams to provide technical help or revise their scope.
Skills
Development: Unity, ProBuilder (Unity Level Building Tool), Construct 3
Programming: C#, Visual Studio Python, Java
Art: Blender, Aseprite, Photoshop, Maya
Collaboration: Atlassian Suite, Trello, MS Office 365, GitHub, SharePoint
Other: Problem Solving, Conflict Resolution, Agile
Projects
Demon Drive Dance / Game Designer, UI Designer, Programmer, Artist
November 2024 - Present
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A first-person action driving game about taking down an oligarchy responsible for a nightmarish future razed by climate change.
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Designing and programming the car controller, several of the features inside of the car such as gear shifting and a turbo system, and combat features such as shooting and hacking.
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Designing and handling all UI elements/animations for the game.
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Largely responsible for the game's art style.
Ape Ship / Gameplay, Level, and UI Designer; Programmer
January 2021 - June 2021, University of California, Santa Cruz
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Collaborated with 11 others to develop Ape Ship.
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Designed and handled all UI elements/animations required for the game.
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Lead multiple design discussions, primarily regarding the game’s flow and level design.
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The game received awards for Design Innovation and Visual Art at UC Santa Cruz.
Cassidy’s Castle Cleaners / Level, Gameplay, and UI Designer
March 2023 - June 2023, University of California, Santa Cruz
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Collaborated with 11 others to develop Cassidy’s Castle Cleaners.
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Designed levels for the game such as the tutorial and boss rooms.
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Balanced the player, their abilities, and enemies.
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Built the game’s menus.
Games Developed for Game Jams / Designer, Programmer
April 2021 - Present
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Demonstrates capability to scope out, develop, and finish games within a given timeframe and with design restrictions.
Education
University of California, Santa Cruz, — B.A.
Major: Art and Design: Games and Playable Media




